Player Name/Handle: Marie Plurk Handle:seemarierun Preferred pronouns (optional): She/her/they Player Status: New Player Other characters: N/A Invited by: Played at Wilderlands, Piper90, and the Legion
Character Name: Timothy Jackson Drake-Wayne why is it so long "Tim" Fandom: DC Comics Character Journal:mostdangerousbird Canon, AU, CRAU, Canon OC, or OC? CRAU CRAU History: Wilderlands, Metaheroes Canon point: End of the Robins miniseries Age: 20 PB: N/A Character Center: Wish fulfilment - I'm using that in a literal sense. I reserve the right to change it later, but Tim has a long habit of saying that he's going to do something and putting the work in and doing it. It's like the Nike Just Do It slogan. It's the idea we pitch to kids that they can all be President someday if they put their minds to it. Belief: Belief in, with a side of want to protect. I'm saying belief in due to the whole "Robin is an urban myth" element of his own universe. It comes and goes as a concept, but it's there. In his world, he's a real life folk hero. He's one of the 3 to 9 people in Gotham you call out for if you're in trouble in the night. There was an entire storyline of teenagers emulating Robin. Also, as this is a multiverse sort of deal, the concept of "Batman & Robin" has entered the lexicon. You could argue that they're a part of Americana.
POWER SELECTION
MYTH POWERS Standard is fine.
GAME POWERS Ability to shrink to a small size (about 4 inches) without losing any durability or strength Pyrokinesis - A note on this one. He can create fiery wings that, when he is small, fuck around with the air currents and keep him aloft.
And since I like limitations and the character I'm swiping this powerset from has one (Matt Storm, Earth-9811), he recharges from the sun and other heated celestial bodies. Take that, night owl.
ABILITIES
Physical strength/flexibility/agility/reflexes: None of these can be described as super human, but peak conditioning for his size is accurate. For instance, as far as physical strength goes, he's able to catch his falling weight after firing a grappling gun and then make a controlled swing through Gotham, landing right where he means to. That takes incredible arm & core strength, not to mention coordination.
Martial arts/Weapons/Gymnastic ability: Tim's been learning how to fight since he was in grade school. He's been taught in hand-to-hand combat across multiple disciplines by Batman, Nightwing, Barbara Gordan and Shiva (the last is one of DC's predominant martial artists, who also taught him how to use his trademark bo). He's proficient in thrown weapons (batarangs/birdarangs are a throwing star/boomerang/dagger type hybrid), with excellent accuracy, and has been trained with other weapons (bows, swords, etc) but rarely uses them. He's often shown training on the pommel horse, parallel bars, and rings, presumably for strength, agility, and balance.
Hacking/Technology Skill: Tim's computer skills are incredible. He's hacked clinics and hospitals, police databases, and government agencies for their records, broken into villain's computers, etc. He's built and coded computers for both the Batcave and Oracle. Tim's hacking skills are so advanced that he was able to create complete records for a fictional "uncle" that successfully fooled Batman for weeks. He faked a personal note from his father and a will, picking a lawyer who had left the firm that his father used several years prior so it could not be verified, and broke into the office to put it in his father's file. He hacked into a plethora of computer networks and created social security records and medical records, tax history, past employment and residences, etc. When Bruce finally did figure it out, he was proud and pleased, and he even showed Tim how to cover his tracks even more.
Stealth/Tracking/Deceit: As far as stealth is considered, if Tim was a heavy-footed mouth-breather, he wouldn't be Robin. He moves quickly and quietly - almost silently in a cityscape. He knows the value of surprise and will not start a confrontation by wandering up face-to-face - he's going to be trying to avoid any confrontation, with perhaps the exception of breaking up a fight already in progress. He's followed criminals all over Gotham and Bludhaven without being made. He'll be in the shallow shadows, looking for air ducts to crawl through. Examples of this abound, but perhaps the best one is when he snuck three other grounded Titans out of the Titan Tower without alerting four senior members AND without setting off the security system. Tim's a master of disguise, and his make-up/wigs/fake voices have fooled most of his friends. He's quite the liar as well, and easily lies to everyone in his life, when he thinks he needs to.
Intelligence/Detective skills: As if being a computer expert wasn't enough, Tim's just plain smart on top of that. He's literally a genius. He has a logical mind and a good sense of strategy. He can dissect a fight while he's in it. He met the same villain twice within a few issues. The first time he met him, the chase & fight took hours and left Tim wounded. The second time? From initial sighting to calling the cops to pick him up took 9 minutes, because Tim had gone over what had happened again and again until he knew what he needed and what he needed to do to take him down as quickly as possible. He's a natural detective - he is one of the few in DC to have deduced the identity of Batman, and he did it when he was nine, and he’s been trained in criminology and some forensics by Batman. Bruce has told Alfred that Tim is already smarter than he is.
Other: Tim has learned to get by on precious little sleep. He's got a very high pain tolerance and has fought through injuries such as getting stabbed through the arm with an arrow. Polyglot - Tim speaks Cantonese, German, Spanish, Russian and French. He’s a good driver, and is capable of operating a car, motorcycle, (bat)plane, or boat at high speeds and through chases.
ADDITIONAL INFO
Batbelt - Has a long internal compartment for 10 collapsible standard batarangs. Buckle contains a mini camera and battery. Belt is capable of delivering a shock if someone tries to forcibly remove it. The bat grapple attaches magnetically. This link has a complete write-up. Anything that is noted to have now been merged with the suit will be. The belt will also contain a remote for his bike. For the consumables, he will have the following amounts:
Tracers (6)
Bo shuriken (6)
Flex cuffs (6)
Lollipops (3)
Pellet grenades/other incendiary devices (3)
Robin costume, including the following features:
Mask has the white-out lenses that can be flipped down to hide his eyes, assist in seeing in the dark/through fog of gas, and provide eye protection.
Gauntlets contain a full lock picking set and built-in communications equipment, including holographic projection and some sort of connection (Bluetooth?) to other communicators/phones.
Tunic, pants, and cape have a special carbon fibre woven into the fabric for protection and Kevlar in areas where additional armoring is needed that won't inhibit movement.
R-logo on chest is an emergency birdarang.
Collapsible magnesium alloy bo (can be attached to the belt)
NEW PLAYER APP | Tim Drake | DC Comics (CRAU)
Player Name/Handle: Marie
Plurk Handle:
Preferred pronouns (optional): She/her/they
Player Status: New Player
Other characters: N/A
Invited by: Played at Wilderlands, Piper90, and the Legion
Character Name: Timothy Jackson Drake-Wayne why is it so long "Tim"
Fandom: DC Comics
Character Journal:
Canon, AU, CRAU, Canon OC, or OC? CRAU
CRAU History: Wilderlands, Metaheroes
Canon point: End of the Robins miniseries
Age: 20
PB: N/A
Character Center: Wish fulfilment - I'm using that in a literal sense. I reserve the right to change it later, but Tim has a long habit of saying that he's going to do something and putting the work in and doing it. It's like the Nike Just Do It slogan. It's the idea we pitch to kids that they can all be President someday if they put their minds to it.
Belief: Belief in, with a side of want to protect. I'm saying belief in due to the whole "Robin is an urban myth" element of his own universe. It comes and goes as a concept, but it's there. In his world, he's a real life folk hero. He's one of the 3 to 9 people in Gotham you call out for if you're in trouble in the night. There was an entire storyline of teenagers emulating Robin. Also, as this is a multiverse sort of deal, the concept of "Batman & Robin" has entered the lexicon. You could argue that they're a part of Americana.
POWER SELECTION
MYTH POWERS
Standard is fine.
GAME POWERS
Ability to shrink to a small size (about 4 inches) without losing any durability or strength
Pyrokinesis - A note on this one. He can create fiery wings that, when he is small, fuck around with the air currents and keep him aloft.
And since I like limitations and the character I'm swiping this powerset from has one (Matt Storm, Earth-9811), he recharges from the sun and other heated celestial bodies. Take that, night owl.
ABILITIES
ADDITIONAL INFO