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nightmods ([personal profile] nightmods) wrote2023-07-14 06:54 pm

PLOTTING/NPC SIGN UPS


PLOTTING/NPC SIGN UPS
PLOT TYPES

SHARD MISSIONS: Shards of reality will fall into alternate universes, allowing mission-style plots to occur in the other universe. Characters will find a massive magical door that appears in the Pole, waiting for them. Manny will be able to peek through and may be able to give them some guidance as to what they're going to face.

The characters will have to face a conflict on the other side until they can find the shard and bring it back to the door before reality breaks down. These plots can take place in any world, and players are expected to npc it for themselves. The mods will only npc shard missions they run. Magic on the other side can sometimes limit characters' powers, based on player preferences.

Characters will find that their invisibility and conditional memory alteration of adults may be different, based on need for the plot, allowing adults to see and remember them.

Characters will have a magic brand on their bodies that act as a compass that points in the direction of the shard, and also back at the door on command. However, some forces can block the compass making a shard harder to find, allowing people to make plots more difficult for themselves.

Kuk's minions cannot touch reality shards but they can go into shard worlds through their own dark door and stymie the PCs in recovering the shard, even turning local npcs against the PCs. Players can be free to have them do so.

REALITY-BASED PLOTS: These are plots based in the Guardians' reality as is, such as if they have to fight or interact with myths of the world, Pitch, or Kuk's forces without any alterations to reality. This may involve them going to fantastical myth locations in the game world or invading Project Prometheus bases

Players of new characters may also opt to have their character attacked by Kuk's forces upon arrival so that they're in need of help of the other PCs.

REALITY WARPING: Belief can warp reality, causing areas to work based on the rules of media that children or teens have consumed. For instance, a neighborhood can be changed to follow magical girl rules and characters may have to turn into magical girls to defeat the enemy at the core of it. Or Willy Wonka's factory may appear and seem like its supposed to be there to the world's residents, and the PCs may need to stop him from his usual reckless child endangerment.

Kuk and Its forces may sometimes cause these reality alterations with certain magical artifacts and other methods.


PLAYER PLOTTING

While there will be mod events, plots, and npcing, the intention with the game is to open up player plotting as much as possible, allowing players freedom to run events and plots or set threads in a small plot with another player, with minimal need for mod approval. The game will also be open to players npcing villains for each other, creating ongoing rivalries with npcs working for Kuk.

People are heavily encouraged to set normal threads in little plots or events for themselves and their thread partners whenever they want, without need of running a whole gamewide plot.

Even character entrances can have a little action because players can either handwave their new character is brought straight to the Pole or that they're found and attacked by Kuk's forces, needing aid from characters already in game. They can set these threads up with novel ways their character is attacked, in a full mini-plot.

There are a few things players will have to ask permission for in plots, but other than those things, players are potentially allowed to run any kind of plot or event in the game world or in other dimensions on shard missions. These can be run at any time, including during a mod plot, either handwaved as happening at slightly different IC times, or as an alternative to a mod plot.

Player plots can vary in size, from gamewide or capped at a certain number of participants. They can also be open or private.

The plots or events or thread setups where mod permission is required, are the following:

  • if the plot is gamewide. This includes just being open to all players. Due to the game's small size, being open to all players could leave very few people free to thread outside the plot.

  • if the plot will change the Pole in a permanent way or damage vital equipment like the comms in a permanent way

  • if the plot uses any named npcs from the major npcs page

  • if the plot will allow something powerful to be brought back to the Pole.

  • if the plot will cause damage to one of the Guardians' bases (the Pole, the Warren, Tooth's Palace).

  • if the plot involves Camelot (the mod has plans).

  • if the plot will involve Project Prometheus. The mods will automatically approve most plots involving PP but we want to know they're happening.


If a plot doesn't have one of those things, players can run them without asking for permission.


PLAYER PLOT REQUEST


For the circumstances mod approval is required.

Please put PLAYER PLOT REQUEST in the subject.


PLAYER PLOT REQUEST

PLAYER PLOT REQUEST
Plot Runner's Name:
Plot Title:
Preferred Start Date:
Intended End Date:
Shard Mission: y/n
Synopsis/Outline: Please include any important twists in the plot. If it's multiple parts, what will happen in each part?
Length: How long do you think this will last? If there are multiple parts, estimate when each will get posted.
Plot Size: How many players will be involved? Will it be gamewide or just affect a small group or pair?
Plot Location: What is the setting of the plot?
Will this have open signups? Or are the players pre-decided?
Are there subjects, elements, or circumstances players will need to be warned of in this plot? (Please consider listing mechanics that also may just cause player frustration. This info must also be included in the plot's ooc info, starting from part 1, and updated where appropriate)
Are there subjects or actions you want to disallow in the plot, for tone or comfort level reasons? (This info must also be included in the plot's ooc info, starting from part 1)



Please give the mods up to 4 days to respond. All posts are screened to allow secrecy of plot twists or endings.


EXPECTATIONS

The more a plot involves game elements listed as needing approval, or the more open a plot is to the whole playerbase, the more the mod may make certain requests of plot runners, including certain ooc information required to be listed, how some major game npcs are used, etc. The mod may also ask for minor adjustments in the timing of plot parts, provided they work for the plot-runner.

Regarding ooc comfort levels and some requirements of plot-runners, please see the "lines and veils" page.


PLAYER NPCING
  • Usually shard missions are about accomplishing something in another dimension to get access to a reality shard that fell off the Guardians' reality and needs to be returned before the dimensions unravel. For shard missions to other worlds players can just npc what they want, no mod approval needed. No plot approval is needed either unless the mission is gamewide.

  • Players can npc one off enemies in their threads without approval, regardless of their origin. Like if they want to bring in some bad guy just for a thread or a short plot go ham.

  • Players can also npc one-off allies for a thread or plot, if someone wants to bring in a good npc to help for a thread. Like say Christmas is going to shit so Violent Night Santa shows up just to help for a little bit and then get sent back home. Sometimes reality will do the characters a solid. Players don't have to put these by the mods.

  • The only npcs that have to be put past the mods are long-term npcs that'll periodically make problems on purpose. No app is needed, I just want to keep a list.

PLAYER NPC LIST

This is players can request to npc a character on a semi-permanent basis. These can be native myths that the mods will treat your characterization as their ongoing characterization, AUs or OCs, or Canon characters. Villain npcs will have been offered a deal by Kuk to spare their dimension of choice as well as obtain power or other rewards.

Unlike the PCs, NPCs don't have to fit any of the power rules. Make them as much of a pain in the ass as you want.

For villain npcs, keep in mind that ICA = ICC. Under some circumstances, it may not be possible for the villain to be protected from the consequences of their actions. Villains are allowed to canon puncture their targets but please make sure they don't reveal info a player doesn't want revealed to game-mates in front of characters the player doesn't want hearing.


NPC LIST

Please put NPC LIST in the subject.

Canon
Character
Player Name | [plurk.com profile] contact

If requesting a npc, please fill out the following: