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nightmods ([personal profile] nightmods) wrote2023-06-30 02:41 am

PREMISE AND SHORT FACTS


PREMISE

Once Upon a Time...

...there was a world where six mythical beings lived their immortal lives. When they weren't leaving pocket change under childrens' pillows, slipping them presents under trees, hiding eggs for them to find, putting sweet dreams into their heads, spinning them stories like webs, or closing their schools for snow days, they helped children another way.

They protected them. The Guardians of Childhood, chosen by the Man in the Moon, fought anything that might do children harm. Until one day, they couldn't. For a prophecy arose, a possible future seen in the webs of Anansi the Spider.


When the Nightmare King opens the Oldest Door,
final darkness shall conquer forevermore;
the fearlings will feast at world's end
as the children weep when longest night descends.


After Pitch Black, the Bogeyman, opened the Oldest Door in the universe, he accidentally allowed Kuk, an ancient being of darkness, to gain a foothold into the Guardians' world. Kuk brought with him his fearling army, which kills the adults that can't see them and converts scared children into more fearlings.

Kuk despises all living things that aren't Itself and desires above all else to return the multiverse back to the primordial darkness It once lived in. To grow in power, Kuk has started capturing the world's mythical beings, feeding off their power and the belief humans have in them, as well as the despair caused in children by their absence. One by one, the Guardians fell. Nicholas St. North, also known as Santa Clause; Toothiana the Tooth Fairy; Bunnymund the Easter Bunny; the Sandman; and Anansi the Spider have all been captured by Kuk, leaving behind only Jack Frost, the winter spirit, to fight against Kuk and Its forces.

And he is pretty much freaking the hell out right now. He can't do this alone, especially when he has to handle the important tasks of the other Guardians, either coordinating other myths who have taken them on or doing them himself.

It's a good thing then that Kuk's thinning of the space between worlds isn't without at least one blessing. In the Guardians' universe, the magic and belief of the world means many characters in stories and media are unknowingly depictions of actual people in other universes. People like you. And the belief of the children is now pulling you all across the threshold into the Guardians' universe.

Constantly pursued by Kuk's forces to be killed or added to Its crystal prison, with all of reality threatening to crumble around you, you'll have to fight to save this world and every other by foiling the never-ending and distracting schemes of Pitch Black, recovering reality shards that have fallen into myriad other realities, combating Kuk's nightmarish forces, and protecting the children whose belief sustains you.

The only way to save all that is and all that will ever be is to become the impossible, the larger than life, the mythical.

It's time for you to live up to your own legend.



About the Game:

Longest Night is a panfandom fantasy RPG, meant to be a highly open sandbox with over-arching plot that also allows players to freely plot with little mod oversight. It's a short-run game meant to only run 1-2 years before endgame. Characters will find themselves in a world where, through the sheer nature of an infinite multiverse, they're depicted in fiction, pulled in by the belief of children and teens from where they're real.

Transformed into myths, sometimes empowered or having powers changed to suit their role as protectors, they'll have to fight to save all of reality from the nightmarish Kuk and Its forces. Players will also be able to freely bring in npcs that help them plot, both as villains working for Kuk and allies temporarily summoned to help the PCs.

PCs also have to try to embrace their roles as the protectors of children, to make sure they're believed in enough to maintain and grow their mythical power.



Short Facts:

Free-roaming Jamjar: The characters are unable to go home at will. However, the game world and even other dimensions that reality shards have fallen into are open for characters to freely travel in. They just won't be able to leave to go back to their home realities. While they'll be stationed at the North Pole, Santa's sleigh (magically able to expand its number of seats) and magical teleporting snowglobes will allow them to freely travel around the world at will, for plot and personal time. They'll just have to keep their guards up, as Kuk's forces will always be looking for them.

Characters Accepted: Panfandom EVERYTHING. Canons, Original characters, Alternate Universe versions of characters, Canon OCs (ie OCs from canon universes), CRAUs (characters who have history from other RPS, with as many game histories as players want), silent protagonist characters, etc. This game will have no apps, though it will have a page where players have to post the characters they want to join with and their game powers. Players will be required to read some rules about character choices (like canon OCs not having a close relationship to canon characters.)

Other than a few basic rules (IC age limit, etc) players will otherwise be trusted to assess if their characters are appropriate for the game world, but be required to cut and warn and provide opt outs if their character's characterization or background might potentially be triggering to others, so players can avoid a character if needed. CRAUs will also have to provide an opt out post, and ask player permission for a character to recognize another character from experience in a past game.

Genre and Setting: Urban fantasy game set in a world much like our own with a secret magical layer under reality, only perceived by few. However, shard missions can be set in any other universe and therefore any other setting. Plots and events can also alter reality in an area, such as belief causing a child's love of magical girls to transform their neighborhood to magical girl rules for a plot (complete with forcing PCs to transform into magical girl style heroes to resolve the plot). There are also fantastical settings players are allowed to make up depictions of for plots, either making something up whole-cloth or adapting a location from a myth or legend. (Shangri-La, Atlantis, etc). This depiction will be added to the game info.

Mod Plot: Heavily fantasy, but belief can cause all kinds of things to come to life, including horror, action (like pirates!) etc. Action, adventure, diplomacy, you name it, almost anything can happen in the setting.

Game Tone: As far as mod plot goes, like a lot of fantasy, it's a mix of hopeful and very whimsical but also very dark.

A balance of plot and Slice of life. Mod and player plot focused at times, but events and SOL time are absolutely welcome. Players are also welcome to simply make up a plot for themselves and some CR and gun it without having to wait for a mod's input. Plots will not require mod approval unless they affect Santa's workshop, permanently destroy mechanics necessary for game function (like teleportation globe travel, comms, etc.), or involve a very short list of specific npcs or locations.

Prose and Actionspam: Mod plots that involve a lot of thread-hoppy interaction are actionspam but otherwise it's player choice. There is also a magical network on magical comm devices provided by the yetis. (They're the ones that actually make the toys, not the Elves.)

Power Nerfing/Selection: Characters can bring powers from home or add their own game powers (often focused around their "center," an ideal or concept their personality centers around or that they protect in children, like "wonder," "fun," "memories," "hope," etc.) There will also be a few base level myth powers players can opt into that can potentially exist alongside a character's other powers.

On the "app" page, the mods will not assess every character's powers for balance and trust players to read a powers guide and choose their own. Players will also be trusted to "pace" them as starting weaker at the beginning of the game and growing stronger over time. How to do this will be in the guide. This planned progression doesn't need to be listed in the "app." In fact, players will not be required to go into much detail about powers on their "app". The mods will only intercede on a power choice and ask further questions if they spot one that seems potentially hugely disruptive to the setting, which will be very infrequent.

Character Death: Generally permanent but myths can sometimes revive through certain magical means or enough belief from children. A revival would have to be treated as a plot event and be difficult to accomplish. Child or teen characters can also potentially be converted into fearlings, and changing them back is possible, but difficult.

Activity Check There is a minor activity requirement of a single simple activity proof every two months. However, the mods do reserve the right to tap a player and talk to them about activity if they notice them being inactive over several AC periods and only doing the minimum AC at the last minute every time.

Player/Character Cap: Player cap is 30 players, character cap is 5 characters per player. The game is invite-only. There is a space on "apps" for new players to state who invited them.

Players do not require a formal invite if they were a player at a past game run by the head mod, like [community profile] thelegion, [community profile] piper90, or any iteration of [community profile] wilderlands. They can assume to be already invited.

Players who don't know anyone in game can request an invite from the mods on the app but we require your player name and plurk handle.

Where to Check the Cap: You can see how much of the cap is filled on the app page